لخّصلي

خدمة تلخيص النصوص العربية أونلاين،قم بتلخيص نصوصك بضغطة واحدة من خلال هذه الخدمة

نتيجة التلخيص (50%)

Art and the brain, there's a lot that can be said about it.

But I'm saying just two things I think these are the two most fundamental things that a neurobiologist can say about the arts.But normally what happens is they, they form a submission dominance hierarchy.But in the kind of play that all of us mammals do the prototype for play, which is rough and tumble play when one mammal chases the other one, you know, you know how the whole thing works, the dog sort of wags its tail and, and, and, and goes down on all fours like this and this invites the other dog to play.What's it all for by observing this surprising fact that although kids want to play and enjoy playing so much, if you actually empirically observe play episodes, a sufficient number of them, what you, what you see is that most play episodes end in tears.Um As they grow up from the juvenile into the adolescent phase, so play becomes more competitive, becomes more clear that this is about establishing the pecking order, seeing who's top dog who's king of the castle, who's dirty Rascal.These are really fundamental, basic, essential things terribly important among these different instinctual emotional systems, like fear and anger and sexuality and so on.

One stands out for me as being the most relevant uh for art and that is an instinct to play.Um Another fundamental uh inference that we've drawn from observing play episodes is, is what we call the 60 40 rule.It serves this very important function uh uh of imagining of trying out of as if testing the limits, but ultimately, the rules uh are established and then it's within that framework that society can operate.I mean, it's not life, it's about life, it represents life, it evokes life, it imagines life, it reflects on life.If you deprive a juvenile mammal of half an hour's play today, it'll make up that half an hour tomorrow.It quickly recognizes up, this is play or cats or rats, you know, we all do it and then what they do is the one chases the other, the one jumps on the other one's back, it turns it over tickles it and then it's, you take turns, do it the other way around.I'm not actually operating on you if I were to really, uh uh uh if it was, if it was to transform from play into reality, uh, then it would be uh bullying, it would be I'm imprisoning you.And I think that looking at these two things from a neuroscientific point of view enables us to see these two fundamental properties of what art is in a slightly different wayI've said firstly, that art embodies value.There are different basic instinctual emotional systems which are tools for living, tools for surviving and reproducing.That's why evolution has selected it in.

Um Another reason, uh another way of putting the fact that it's important is that it's terribly pleasurable.It's still fun for the submissive one as long as they get to be chasing and get to be on top, a sufficient amount of the time, roughly 40% of the time.Uh uh how much of this exuberant joy at being chasing and, and being on top and tickling and being the active one and so on.

How much of this am I allowed to get away with?And as I'm saying, it's this transition into reality as opposed to play, which is, which is fundamentally what play is for.And this is how the social group is formed, how the social group is regulated and we humans as all mammals are social animals.People are often surprised to hear that there is an instinct to play mammals and this is not a uniquely human thing.It's a, it's an almost homeostatic uh need uh of, of, of young mammals.Usually it, it, it evokes one of the other basic instinctual emotional systems.That's the transition from play into one of the other instinctual systems.This is something fundamental about the role that the artist plays in society, in mammals.It ultimately also becomes about value in a competitive sense.Uh that's what is different about art as opposed to life.It's the not, it's the not realness about it.

Now, where does all of this come from?Mammals play.


النص الأصلي

Art and the brain, there's a lot that can be said about it.


But I'm saying just two things I think these are the two most fundamental things that a neurobiologist can say about the arts.


I've said firstly, that art embodies value.


Now, I want to say that art is not real by that.


I mean, it's not life, it's about life, it represents life, it evokes life, it imagines life, it reflects on life.


It's a sort of as if kind of life. Uh that's what is different about art as opposed to life.


It's the lack of reality. It's the not, it's the not realness about it.


Now, where does all of this come from? Uh from an evolutionary biological point of view.


There are different basic instinctual emotional systems which are tools for living, tools for surviving and reproducing.


These are really fundamental, basic, essential things terribly important among these different instinctual emotional systems, like fear and anger and sexuality and so on.


One stands out for me as being the most relevant uh for art and that is an instinct to play.


People are often surprised to hear that there is an instinct to play mammals and this is not a uniquely human thing.


Mammals play. They need to play.


If you deprive a juvenile mammal of half an hour's play today, it'll make up that half an hour tomorrow.


It's a, it's an almost homeostatic uh need uh of, of, of young mammals.


The question is, what is this for? It clearly is for something very important.


That's why evolution has selected it in.


Um Another reason, uh another way of putting the fact that it's important is that it's terribly pleasurable.


Ask any kid, you know, what do you wanna do? What do you like doing most?


They'll say play, you know, you say why they say it's fun. Why is it fun?


Why, why has nature uh rewarded play so much? Uh and, and made it so pleasurable?


What is it that it's doing for our survival and our reproductive success? That's, that's so terribly important.


And remember what I'm saying is that this thing, whatever play is about uh is, is something fundamental to what art is all about.


I think that we can begin to answer the question.


What's it all for by observing this surprising fact that although kids want to play and enjoy playing so much, if you actually empirically observe play episodes, a sufficient number of them, what you, what you see is that most play episodes end in tears.


So, although they want to do it, although it's such fun, actually, the, the, the, the most common outcome of play is crying, coming back to mommy, uh uh getting cross fighting with your friend not wanting to play anymore because it's no longer fun.


Um Another fundamental uh inference that we've drawn from observing play episodes is, is what we call the 60 40 rule.


It's always exactly 60 40. It depends which mammal, uh which, which type of mammal you're talking about.


But in the kind of play that all of us mammals do the prototype for play, which is rough and tumble play when one mammal chases the other one, you know, you know how the whole thing works, the dog sort of wags its tail and, and, and, and goes down on all fours like this and this invites the other dog to play.


It quickly recognizes up, this is play or cats or rats, you know, we all do it and then what they do is the one chases the other, the one jumps on the other one's back, it turns it over tickles it and then it's, you take turns, do it the other way around.


The 60 40 rule applies to this taking of turns.


Normally you put two mammals together uh sorry to say this.


But normally what happens is they, they form a submission dominance hierarchy.


One of them tends to be the one who's on top, the one who's doing the chasing more than the other.


This is fine. It's still fun for the submissive one as long as they get to be chasing and get to be on top, a sufficient amount of the time, roughly 40% of the time.


If the dominant one tries to be on top 70% of the time, 80% of the time, all the time, then it's not fun for the other one and they won't play anymore.


So we, uh, begin to infer from this, something about how play works.


It's something about finding the limits, finding, finding. What can I get away with?


How much pleasure am I allowed to have?


Uh uh how much of this exuberant joy at being chasing and, and being on top and tickling and being the active one and so on.


How much of this am I allowed to get away with?


How much do I need to let the other one do?


Um What happens when the play episode stops is that you find that limit, then it's not play anymore.


And what happens is it becomes something other than play.


Usually it, it, it evokes one of the other basic instinctual emotional systems.


So that rather than it being fun, it becomes scary rather than feeling joy.


One feels anger and think about all the, all the games that um with us, humans, we can actually talk about.


So we, you know, with, with animals, we just see the rough and tumble and as I said, humans do that too.


But with humans, we also see the elaborations in their minds of what they're doing.


What they're doing in the chasing is I'm a cowboy. You're an Indian or, you know, I'm a cop.


You're a robber or I'm mommy. You're a baby or I'm the teacher. You're the pupil. I'm the doctor.


You're the patient. There's a sort of a hierarchy built into all of this.


It's a bit, sort of creepy, but that really is, you know, evidently what happens.


And again, it's the finding of that limit.


The important thing about play is that I'm not really a doctor and you're not really a patient.


I'm not actually operating on you if I were to really, uh uh uh if it was, if it was to transform from play into reality, uh, then it would be uh bullying, it would be I'm imprisoning you.


You know, I actually, uh I, I'm actually trying to shoot you. Uh This is not playing doctor doctor.


This is sexual abuse. That's the transition from play into one of the other instinctual systems.


And as I'm saying, it's this transition into reality as opposed to play, which is, which is fundamentally what play is for.


It's, it's seeing how far can I play? How far can I test the limits?


Where do I have to take account of the views of the others?


And this is how the social group is formed, how the social group is regulated and we humans as all mammals are social animals.


So what I'm saying is that this is what play is for, this is what the imaginary, not real safe space of play is for.


It serves this very important function uh uh of imagining of trying out of as if testing the limits, but ultimately, the rules uh are established and then it's within that framework that society can operate.


I don't, I say again, I don't mean that all of art can be reduced to this.


Of course, that would be absurd. But I'm saying that this is something fundamental about what art is about.


This is something fundamental about the role that the artist plays in society, in mammals.


Um As they grow up from the juvenile into the adolescent phase, so play becomes more competitive, becomes more clear that this is about establishing the pecking order, seeing who's top dog who's king of the castle, who's dirty Rascal.


And um I'm afraid something like that happens in the art world too.


Uh When I said earlier that art is about value in the aesthetic sense.


It ultimately also becomes about value in a competitive sense.


Who's better than whom, who's more successful than whom, whose artwork is more expensive than who's uh this uh is also where we find the limits of art just as we find the limits of play in relation to the rest of life.


So art in the brain, there's a great deal that can be said, I'm saying two things I'm saying that art embodies values.


And I'm saying that art is not real.


And I think that looking at these two things from a neuroscientific point of view enables us to see these two fundamental properties of what art is in a slightly different way


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